jeudi 31 juillet 2008

First Wow, Now Age of Conan: Russian Faints From Excitement [Localization]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/aoc.JPG" align="left" hspace="4" vspace="2"/>If Russia were a 5-year-old boy wearing overalls he'd be jumping up and down right now laughing hysterically, waving his over-sized lollipop about in glee. (Yes, that's how I picture Russia)</p> <p>Funcom just announced that they have signed an agreement with 1C to fully localize the voice and text for a Russian version of Age of Conana: Hyborian Adventures. 1C will also operate local customer service, which I believe requires a gun license, deal with the community websites and in-game support for Age of Conan in Russian. Funcom still plans to take care of the back-end tech and server infrastructure as well as handling all future development for the game.</p> <p>The companies plan to build a dedicated Russian realm to allow the Russian community the chance to stick together and communicate with each other in their native language. Didn't Czar Nicholas II try to create a Russian realm once? I'm pretty sure it didn't end well.</p> <blockquote><p> “1C Company is a clear leader in the Russian speaking regions, and we are confident we have found the perfect partner,” said Trond Arne Aas, CEO of Funcom. “We have already shipped a substantial amount of English boxes into Russia, Ukraine and Belarus, but we know that the real key to success is achieved through localized servers and services. Together with 1C Company we will do our uttermost to make Age of Conan a success for many years to come.”</p> <p>“We are happy working together with Funcom on bringing Age of Conan to Russia. The game has already gained success here, reaching top places in many retail charts. With an already established fan base in Russia I’m sure it will become even bigger after the localized version appears on the market,” said Nikolay Baryshnikov, International Sales Director of 1C Company. “Age of Conan is a great mix of action, RPG elements and adventure. I believe that the game has potential to become a big hit in Russia.” </p></blockquote> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=1d5b04ac79093e4810ce2437119bcc92" height="1" width="1"/>
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Mise à jour européenne de magasin de PC pour le 31 juillet

Classé dessous : Stockez sous peu et mise à jour douce aujourd'hui.
N'ont pas pris le plongeon et l'Echochrome acheté micro encore ?
Donnez à la démo nouvellement libérée un aller. Vous ne savez
jamais, vous pourriez l'aimer. Si vous vraiment, honnêtement, n'avez
aucun intérêt pour le jeu, cependant, il y a toujours le dernier
épisode du mouvement pour vous maintenir amusé. L'épisode 3
commence cette semaine avec les garçons prenant un voyage à Milan.
Voici la liste : Épisode (libre) micro de mouvement de démo
d'Echochrome this&nbsp;|&nbsp;Comments de
Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email de 3 parties 1 (libres -
5 videos)

Portal Level 14 4-Second "Speed Run" [Portal]

<p><iframe class="embeddedvideo" src="http://www.youtube.com/v/_EQz8oAxrR0&hl=en&fs=1" type="application/x-shockwave-flash" width="500" height="400"></iframe></p><p>This is Portal. Apparently. Apparently it's also a speed run, of the game's 14th test chamber. I don't know, I can't prove that, I'm just going by what the video's called, because after watching it I have no idea <em>what the hell is going on</em>.</p> <p>[via<a rel="nofollow" target="_blank" href="http://www.insertcredit.com/archives/002450.html"> insert credit</a>]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=883c941ab543349ca0bdbd08efbb15a2" height="1" width="1"/>
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PSN Will Have "Competitive Edge" [Naughty Dog]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/richard_nd.jpg"/>PSN vs. Xbox Live, FIGHT! While Microsoft clearly had the jumpstart with online, Sony is slowly but surely coming into its own. While it's still early, developer Richard Lemarchand from Sony-owned Naughty Dog believes PSN will have an edge that XBL won't:</p> <blockquote><p> I think there's going to be other things coming down the pipe that's going to give PSN as a whole a competitive edge... What I will say is as a games designer I'm very excited about net connectivity. I really like how Sony is thinking a little bit outside the box in terms of gamers as modern media consumers. With things like <i>LittleBigPlanet</i> looking towards consumer-generated content and with games like <i>flOw</i> and <i>flOwer</i> &mdash; which are art games &mdash; Sony is really looking to expand games as culture in the same way that pop music, literature and fine art are culture. </p></blockquote> <p>Well, what did you expect him to say?</p> <p><a rel="nofollow" target="_blank" href="http://ps3.ign.com/articles/895/895045p1.html">Naughty Dog Q&A</a> [IGN via <a rel="nofollow" target="_blank" href="http://www.shacknews.com/onearticle.x/53942">Shacknews</a>]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=99886f2fcf6ac50a98136b09017acc8e" height="1" width="1"/>
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mercredi 30 juillet 2008

Flower, Sun, and Rain Hits Europe In October [Suda51]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/flowersunrain.jpg" class="postimg left"/>Suda51's PlayStation 2 mystery masterpiece is heading to North America via Marvelous Entertainment, but what about you charming Europeans? Rising Star Games has you completely covered, announcing Flower, Sun, and Rain for the Nintendo DS, coming to Europe in October. It's a unique adventure game is full of Suda's trademark bizarre style, placing you in the shoes of a detective who must locate and diffuse a bomb by solving puzzles, just like the real bomb squad.<br /> <blockquote>Commenting on its imminent release, Goichi Suda, aka Suda51 commented, “It’s great news that European gamers are getting to play Flower, Sun and Rain. All of my creative work involves a touch of the bizarre and unexpected and this game is no different!”</p></blockquote> <p>There's a trailer for the game coming out on Friday. Hopefully these latest screenshots will tide fans over until then.<br /> </p> <blockquote><p><strong>CLASSIC SUDA51 TITLE HEADS WEST FOR THE FIRST TIME EVER </strong></p> <p>Revered Japanese title finally gets a European release as Suda51 updates his PlayStation 2 masterpiece; Trailer to be unveiled on August 1st 2008 </p> <p>Luton – July 30th 2008 – Rising Star Games will be keeping both Suda51 and mystery fans happy this autumn with the long-awaited release of Flower, Sun and Rain.</p> <p>Written and directed by the infamous games creator, this Nintendo DS™ exclusive is the first chance western gamers have had to experience one of Suda51’s earliest creations and offers an insight into the evolution of his unique style following the huge successes of Killer7 and No More Heroes.</p> <p>Flower, Sun and Rain is an intriguing mystery adventure very much in the vein of Groundhog Day. You play a detective charged with locating and defusing a bomb by solving thought-provoking puzzles with a wealth of bizarre outcomes. Solving the mystery of what is happening to him and his surroundings is necessary before he eventually goes insane.</p> <p>Originally released on the Sony PlayStation®2, Flower, Sun and Rain was never available outside of Japan and has been high on wish lists of every Suda51 fan since Killer7 was unleashed on the western market in 2005. This updated Nintendo DS version features all the creative quirks that made the original a hit and uniquely utilises the touch screen to solve mysteries, offering players a more intimate experience.</p> <p>Commenting on its imminent release, Goichi Suda, aka Suda51 commented, “It’s great news that European gamers are getting to play Flower, Sun and Rain. All of my creative work involves a touch of the bizarre and unexpected and this game is no different!”</p> <p>Flower, Sun and Rain will be released throughout Europe from mid-October 2008.</p></blockquote> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=bbed62ed17f571e75baef7ab13d59deb" height="1" width="1"/>
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Do BLANK With Me? [Maximum Risky]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/sciv_moe_sta.jpg" style="display:block;"/>Above we have two backcover magazine ads. One is for <i>Soulcalibur IV</i>, and the other one is for <i>Moe Sta</i>. You remember <a rel="nofollow" target="_blank" href="http://kotaku.com/5011773/another-moe-english-ds-with-game-promo-video"><i>Moe Sta</i></a>, it's that English training game that features cutesy girls and features 5,000 English questions that cover the spectrum from junior high school school tests to the Tokyo University entrance examination to help players "level up" their English.</p> <p>While <i>SCIV</i> is rated CERO C (15 and up) for violence most likely, <i>Moe Sta</i> is CERO B (12 and up). Just check out that <i>Moe Sta</i> ad! It reads: "Do BLANK with me?" Hit the jump for a bigger version.</p> <p><a rel="nofollow" target="_blank" href="http://hatimaki.blog110.fc2.com/blog-entry-547.html">NDS「もえスタ〜萌える東大英語塾〜」の広告がエロ過ぎ、ホントにCERO『B』?</a> [裏はちま起稿]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=7434824f6b28ef825f125d6097547c16" height="1" width="1"/>
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Ventes De Matériel De Nintendo : Ventes de Ds Vers le bas, Ventes De Wii Vers le haut (Avec Données De Ventes De Vie De Bonification) [ Résultats De Nintendo Q109

Nintendo a juste libéré leurs résultats financiers pour Q1 2009, et
en tant qu'élément de cela ont indiqué non seulement combien
matériel ils ont décalé entre avril et juin 2008, mais combien ils
sont parvenus à décaler l'excédent chacun des durées de vie de
leur console. Et c'est lecture intéressante, parce que tandis que le
Wii continue à aller de la force à la force, le DS montre une
diminution de ventes (quoique mineure). Pourrions-nous finalement voir
la marque tenue dans la main de marée haute ? Voici les données de
ventes pour chaque console au-dessus du quart (Avr.-Juin 08), avec des
chiffres de vie entre parenthèses. Wii Japon - 530.000 (6.4 millions)
Amérique du nord - 2.5 millions (13.1 millions) d'Europe/Aus/Asia
- 2.15 millions de total (de 10 millions) - 5.17 millions (29.62
millions) de DS Japon - 580.000 (22.9 millions) Amérique du nord
- 2.7 millions (25.1 millions) d'Europe/Aus/Asia - 3.65 millions de
total (de 29.5 millions) - 6.94 millions (77.5 millions) de ventes de
Wii ont lieu vers le haut à partir d'Avr.-Juin 2007, quand
"seulement" 3.4 millions ont été vendus. Mais, comme mentionné, les
ventes de DS sont réellement vers le bas, comme cette fois l'année
dernière 6.98 millions ont été vendus, par opposition à 6.94
millions. C'est une petite réduction, sûre, mais c'est une
réduction néanmoins.

EA Sports To Introduce "Subscription Programs" [EA Sports]

On lui a mentionné seulement brièvement pendant la conférence
téléphonique de l'ea aujourd'hui, mais il était assez pour nous
obtenir intéressés. Tandis que parler de encore plus de plans de
pâté en croûte-dans-le-ciel que l'ea ont pour le futur de leurs
sports stigmatisent, le patron Peter Moore d'étiquette a dit
qu'ils regardaient instituants l'"abonnement programme" pour leurs
titres, "pour profiter" de fidélité de client. Accordé, ce pourrait
être quelque chose, mais quand vous considérez Moore également dit
que les futurs titres de PC "tireraient profit de la connectivité en
ligne d'une plus grande et plus signicative manière", quelques
possibilités jaillissent à l'esprit. Mises à jour pendant toute
l'année de rôle, peut-être ? Ou peut-être jeu de croix-plateforme
de PC/console ? Laissez vos imaginations courir librement.

mardi 29 juillet 2008

Ventes de matériel et de logiciel de PSP pour Q1 2009

Classé dessous : Nouvelles que le premier trimestre du nouvel
exercice budgétaire de Sony (Avr.-Juin 2008) s'est avéré tout à
fait réussi pour la marque de PlayStation. La division de jeu a
signalé un bénéfice de $51 millions, un changement rigide des
quarts perte-conduits par PS3 dans le passé. PSP a joué un rôle
significatif en apportant PlayStation à la rentabilité, avec
l'augmentation du matériel et le logiciel sales.During cette
période, PSP a vendu dans le monde entier 3.72 millions d'unités.
C'est une augmentation de 75% Q1 fini 2008. Les ventes de logiciel
sont allées jusqu'à 11.8 millions d'unités, une augmentation de
20%. Tandis que l'amélioration des ventes de logiciel est un bon
signe, ce total traîne toujours des revenus significatifs du PS2 et
PS3.PSP avait rencontré le succès incroyable partout dans le monde,
particulièrement au Japon. Avec des ventes la manière ils sont
maintenant, là est peu de raison de croire que la tendance changera
n'importe quand des this&nbsp;|&nbsp;Comments de
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Jusqu'À la Fable 6 Prévue (Molyneux En outre Vif Pour Faire Jeu De Sports) [ Fable 2

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/petermolyneux1.jpg"/>Lionshead head Peter Molyneux is best know for <i>Populous</i> and <i>Black & White</i>. And while he and his team are hard at work on the upcoming <i>Fable 2</i>, Molyneux divulges that the studio has more <i>Fable</i> games planned &mdash; <i>Fable 3</i>, <i>Fable 4</i> and <i>Fable 5</i>, actually. What's more, Molyneux confesses his desire to work on a sports game of all things:</p> <blockquote><p> One day I really should do a sports game, just because it really seems such a genre which is just locked in stone. We know how we do sports games. That is a real challenge to me. Same with things like driving games. What I want is for a game I do next is a really big challenge. </p></blockquote> <p>Oh man, Peter Molyneux hyping a sports game. Can you imagine?</p> <p><a rel="nofollow" target="_blank" href="http://www.gametrailers.com/player/37587.html">Molyneux Intervew</a> [GameTrailers via <a rel="nofollow" target="_blank" href="http://www.videogaming247.com/2008/07/29/molyneux-three-more-fable-games-planned/">vg247</a> via <a rel="nofollow" target="_blank" href="http://www.eurogamer.net/article.php?article_id=202537">Eurogamer</a>] [<a rel="nofollow" target="_blank" href="http://image.guim.co.uk/sys-images/Technology/Pix/pictures/2008/04/29/petermolyneux1.jpg">Pic</a>]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=f42aa61d9983c1dd1e6c5dcf5d0943dd" height="1" width="1"/>
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Learn About Soul Calibur IV From A Cute Manga [Namco Bandai]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/soulcaliburmanga.jpg" style="display:block;"/>To get everyone ready in Japan for <i>Soul Calibur IV</i>, Namco Bandai released a manga explaining how to play and features like character customization. Above is the manga as it originally appeared in Japanese. Think of it as an instruction manual you'd actually read. Below, there's a "fan subbed" version kindly translated by website Otadesho. Take a look, it amused us.<br> <br> <a rel="nofollow" target="_blank" href="http://www.otadesho.com/soul-calibur-4-omake-translation/">Soul Calibur 4 Omake Translation</a> [Otadesho]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=be37bac5ac6ffdbe2fb89d527c69cc5a" height="1" width="1"/>
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Considérer De Valve Re-Libère Des Jeux Plus anciens Au-dessus de XBLA [ Valve

Pourquoi portique étant libéré sur l'arcade de phase de Xbox ? La
valve indiquent qu'elle doit donner les personnes qui l'ont autrement
manquée une chance de se rattraper, voient au sujet de ce qu'est
toute l'agitation. Une fois demandés par OXM si cela a signifié
d'autres jeux de valve pourraient voir un dégagement semblable, Doug
Lombardi ont répondu : Nous le considérerons certainement. Si vous
le regard à ce que nous avons fait sur la vapeur, nous essayez de
rendre tous nos jeux disponibles et nous passons en revue toujours les
prix pour les tenir à jour. Nous aimerions faire cela, mais le
portail : Encore vivante est notre première étape à faire cela au
delà du PC. La première étape, mais pas durent probablement. Argent
d'amour de valve autant que le reste de nous. Compteur-Frappez sur
XBLA ? [ OXM, par l'intermédiaire de CVG ]

lundi 28 juillet 2008

Pedophiles Award "Game Points" For Nude Pictures of Children [Child Sex Crimes]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/pedwow.JPG" align="left" hspace="4" vspace="2"/>What.... the.... hell?</p> <p>Orlando's Channel Six news is reporting that pedophiles are offering "game points" in exchange for nude images of children sent through video games.</p> <p>Well reporting is a bit of an overstatement, they declare that in their headline and the first sentence of their "story" but never really explain what the hell they're going on about. In fact the entire story is a mess of quotes, misstatements and supposition that never gets around to actually explaining what the story is about.</p> <p>There is, for instance, this quote:</p> <blockquote><p> "Kids are playing games, and they are being asked to take photos of themselves naked in order to get game points," state attorney Cybercrime Detective Lt. David Maurer said. "There is not only the chatting version of the games but also a webcam involved." </p></blockquote> <p>So this lieutenant with some unnamed police department (one can assume Orlando) apparently thinks that some games (video games?) involve taking photo and sending them to some people (pedophiles?).</p> <p>But then the lieutenant returns to the story a graph later to say that this is actually just one of his personal theories, as in not fact.</p> <p>The story then mentions that the most popular games are Halo 3, Call Of Duty, Final Fantasy and Grand Theft Auto. Wait does that mean you get points for sending naked pictures of yourself to pedophiles while playing Call of Duty or Halo 3?</p> <p>Who knows, but the news channel quotes two parents who are "worried, scared." Don't worry, I'm right with you. I'm worried that whatever idiot who wrote this story might have actually broadcast it and I'm scared that this "reporter" might strike again.</p> <p>I've emailed the station to try and get some actual fact to see what they're on about. I'll update once and if I hear back. <a rel="nofollow" target="_blank" href="http://www.local6.com/contact/index.html">Feel free to email the station yourself</a> if you're too inpatient to wait to hear what they tell me.</p> <p><a rel="nofollow" target="_blank" href="http://www.local6.com/family/16995600/detail.html">'Video-Gaming' Child Predators Offering Points For Nude Photos</a> [Local 6]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=49c5284f4242241b31d80f25137194b2" height="1" width="1"/>
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Mercenary Group To Airdrop 360s, Guitar Hero To US Troops [Xbox 360]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/blackwater.jpg" class="postimg left"/>You familiar with Blackwater Worldwide? They'll call themselves all kind of fancy names, but really, they're a mercenary group. Being an American mercenary group, a lot of their manpower comes straight from the US Army, making that the perfect place to recruit from. And what's a good way to recruit? By spreading good will. Which is spread quite easily when you plan stuff like this:<br /> <blockquote>Blackwater recruiter James Overton is working on packing a Microsoft Xbox video-game console, modem, TV projector and "Guitar Hero" video game into a kit that can be kicked out of a Blackwater cargo plane and dropped to troops in Afghanistan.</p></blockquote> <p> Ah, 21st century warfare.</p> <p><a rel="nofollow" target="_blank" href="http://www.gamepolitics.com/2008/07/27/controversial-blackwater-worldwide-using-guitar-hero-xbox-360-recruiting-efforts">Controversial Blackwater Worldwide Using Guitar Hero, Xbox 360 in Recruiting Efforts</a> [GamePolitics]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=e42a1e3018a85ccfc8a61357f9b9b8d8" height="1" width="1"/>
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Less Than A Month And a Half, MGS4 In Bargain Bins? [Only In Japan]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/mgs4_bargain_close.jpg" style="display:block;"/><i>Metal Gear Solid 4</i> hasn't even been out a month and a half, but according to Japanese sites, it's hitting the <a rel="nofollow" target="_blank" href="http://www.sofmap.com/">Sofmap</a> "wagon sale" bargain bins where it joins the likes of <i>Virtua Fighter 5</i> and SEGA's PSP brain trainer. The Konami stealth game was originally released for ¥8,800 (US$82), making it one of the pricier PS3 titles. (Expensive third party PS3 titles tend to book for around ¥7,800 or $72.) Here, what seem to be new copies of <i>MGS4</i> are going for ¥3,980 ($37). We're not sure if this is an isolated Sofmap store or if other shops in the Sofmap chain are picking up on this price slashing or if this is just a Sofmap summer sale thingy. <a rel="nofollow" target="_blank" href="http://www.amazon.co.jp/%E3%83%A1%E3%82%BF%E3%83%AB%E3%82%AE%E3%82%A2-%E3%82%BD%E3%83%AA%E3%83%83%E3%83%89-4-%E3%82%AC%E3%83%B3%E3%82%BA%E3%83%BB%E3%82%AA%E3%83%96%E3%83%BB%E3%82%B6%E3%83%BB%E3%83%91%E3%83%88%E3%83%AA%E3%82%AA%E3%83%83%E3%83%88-%E9%80%9A%E5%B8%B8%E7%89%88/dp/B0016770EA/ref=sr_1_2?ie=UTF8&s=videogames&qid=1217231818&sr=1-2">Amazon Japan</a> has new copies going for slightly above ¥7,000, while the <a rel="nofollow" target="_blank" href="http://www.amazon.co.jp/dp/B0009RQKUI?tag=8maki-22&camp=243&creative=1615&linkCode=as1&creativeASIN=B0009RQKUI&adid=0D2FSBD949GYF3FCVD5G&">Special Edition</a> is going for ¥5,980. Who knows.</p> <p>What we do know is that the game sold a ton when released, already placing it in <a rel="nofollow" target="_blank" href="http://kotaku.com/5023225/what-are-the-top-selling-games-of-2008-so-far">the top sellers of 2008</a>. And it got great reviews in Japan. And it <i>is</i> a great game. So don't think of this as a bad thing! Even if Konami is losing money on these remaining copies, Japanese gamers have less of an excuse to pick up the title. Could help the game sell a million copies eventually. So this is all good, really.</p> <p>Hit the jump for a wider pic.</p> <p><img src="http://kotaku.com/assets/images/kotaku/2008/07/mgs4_bargain_far.jpg" style="display:block;"/><br> <a rel="nofollow" target="_blank" href="http://blog.livedoor.jp/jin115/archives/51340709.html">『メタルギアソリッド4』、ソフマップのワゴンセールに並ぶ</a> [my game news flash]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=3b8bcd006bf55e53862e0b6c9ecd8e96" height="1" width="1"/>
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Deal of the Day: Crisis Core: Final Fantasy VII for $29.99

Classé dessous : L'imagination finale toujours n'ont pas pris le
noyau de crise : Imagination Finale VII ? Ne veulent pas payer le prix
fort ? Il n'est pas beaucoup, mais la ville de circuit offre au PSP le
prequel exclusif à l'imagination finale VII à $10 au loin, faisant
tous les $29.99 comprenant l'expédition. Tirez profit ce des
this&nbsp;|&nbsp;Comments de l'offre
here.Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email

dimanche 27 juillet 2008

Le Marathon De Tambour De Bande De Roche Va Les Heures 24+ [ Marathons

<p><iframe class="embeddedvideo" width="400" height="320" src="http://www.ustream.tv/flash/live/22015" type="application/x-shockwave-flash"/><br />You know how iTunes helpfully tells you your playlist contains "1.1 days" of music? Well, 22-year-old Sean Feica just drummed that in a solo Rock Band marathon that will be at least 25 hours straight by the time this is published. Holy shit, is pretty much all I can say.<br /> <br /> We've been getting lots of game marathon notices, and no offense, lots of them sound like the ultra-successful Super Mario Marathon last month. But this really takes the cake. Feica, obviously, has achieved expert in this game many times over. He has all of the DLC for Rock Band and has gone through, as of writing, 223 out of 225 songs with 56 full combos. I'm not sure if he's going to start over once he finishes the last two, but if he doesn't, there are clips of his drumming on his <a rel="nofollow" target="_blank" href="http://www.ustream.tv/channel/scorehero-woo">Ustream page</a>. He's also <a rel="nofollow" target="_blank" href="http://www.customhero.net/drumhell/">posted his full set list</a>, with stats.<br /> <br /> <a rel="nofollow" target="_blank" href="http://modusgamerandi.wordpress.com/2008/07/27/human-rock-band-drum-machine-plays-20-hours-straight-still-going/">Human Drum Machine Plays Rock Band 20+ Hours Straight</a> [Modus Gamerandi, thanks reader Andrew M.]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=e675b5db3c5663f821671428b5660c61" height="1" width="1"/>
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Ghostbusters : Le Jeu vidéo Main-Sur [ Comique-escroquez 08

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/ghostbusters_preview.jpg" class="postimg center" width="494" height="276" style="display:block;float:none;"/>One of the most unfortunate cancellations of Comic-Con 08 was the <em>Ghostbusters: The Video Game</em> panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn of the nixing of that particular panel, we took comfort in the limited, but very awesome, showfloor demo of <em>Ghostbusters: The Video Game</em>. Based on our limited playtime, we're more interested than ever to get our hands on the final version, and not just for the stellar performance from the Ghostbusters booth babes.</p> <p>The Comic-Con demo takes place in the New York public library, the location featured at the beginning of the first Ghostbusters film. As the four Ghostbusters enter the library &mdash; Winston Zeddemore, Egon Spengler, Ray Stantz and you, the new recruit &mdash; the cheers of New Yorkers can be heard in the distance.</p> <p>The 'Busters are tasked with taking out a few unwelcome guests holed up in the library, one being the librarian ghost seen in the first film. The demo introduces the player to the PKE meter, which senses ectoplasmic activity and scans spirits and ectoplasmic residue a la the visor in Metroid Prime.</p> <p>Used in conjunction with the "paragoggles", you'll be able to hunt down evidence and find traces of ghosts. Hitting the Y button the Xbox 360 controller brought up the EPK meter and switched to first-person paragoggle mode.</p> <p>After tracing one of the specters into the basement, we came across one of the game's mini-boss fights. As we entered a huge room in the library and met up with the other three Ghostbusters, a giant book golem, essentially a swirling mass of books with a reading lamp for a head, attacked.</p> <p>While it wasn't clear what we had to do to defeat the thing after scanning it, Stantz just encourage us to cooperate and saturate the thing with proton pack beams.</p> <p>Your proton pack has a very film accurate feel to it. It feels wildly out of control (in a good way) and has a few alternate modes of fire. You can do a "slam" move with the left trigger to drain a ghost of its energy, essentially firing a burst of extra proton pack power. The backpack can also overheat when used for long stretches, so you'll have to vent it if you don't want an interrupted proton stream.</p> <p>After our book golem fight &mdash; which took far, far longer than we thought it would &mdash; we headed further into the depths of library, the location of the librarian ghost. Walking through the aisles of the library archives, we were attacked by flying books, moving book shelves and a occasionally, a ghost known as the Collector.</p> <p>We met up with the Collector, who threw dozens of animated books and whatever library furniture was in the room at our character and Ray Stantz. This was our first attempt at using the containment unit, which the player can toss on the floor with the X button. Positioning the ghost by manipulating it with your proton beam is no easy task, even with an AI controlled Stantz helping us out.</p> <p>At one point, Stantz went down and we had to revive him with the A button, making our final push against the Collector a bit easier. After containing the flying specter with the beam, then slamming it against the walls and ceilings, we finally got the Collector into the containment unit, ending our demo.</p> <p>We were pleasantly surprised at how well the game captured the mood of the first film, no doubt helped by the inclusion of voices of Ernie Hudson, Dan Aykroyd and Harold Ramis. None of Bill Murray's dialogue was featured in the demo level, sadly, but what we did hear of the other actors sounded great.</p> <p><em>Ghostbusters: The Video Game</em> has attention to detail &mdash; and fan service &mdash; in spades. The EPK meter model looks spot on and the menu selection screen, the Ghostbusters firehouse HQ, is a nice touch.</p> <p>The game simply looks fantastic, with beautifully modeled characters and props. Our main complaint &mdash; a minor complaint &mdash; with the game's visuals were the overly glossy, over bloom-lighted graphics. Otherwise, the game looks brilliant.</p> <p>One thing we hope is addressed are the cues that direct a player what to do next and how to use their ghost bustin' tools. We actually restarted the demo because we felt like we'd missed some sort of critical direction from the NPCs. Turns out we just hadn't scanned a display case (one that we didn't even see during a few minutes of poking around). We also suspect that our book golem fight took much longer than necessary because we weren't really familiar with the alternate firing modes of the proton pack. Hopefully, this issue can simply be chalked up to the limited available play time.</p> <p>It may be Ghostbusters nostalgia taking over, but our brief taste of the game did feel like a return to form for the property. The whole experience captured the experience, or what we assume the experience, of being a part of the Ghostbuster team would be like. We're very, very excited to get our hands on the game again.</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=229d4eedf52197b79b9106024531cfdc" height="1" width="1"/>
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Ghostbusters: The Video Game Hands-On [Comic-con 08]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/ghostbusters_preview.jpg" class="postimg center" width="494" height="276" style="display:block;float:none;"/>One of the most unfortunate cancellations of Comic-Con 08 was the <em>Ghostbusters: The Video Game</em> panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn of the nixing of that particular panel, we took comfort in the limited, but very awesome, showfloor demo of <em>Ghostbusters: The Video Game</em>. Based on our limited playtime, we're more interested than ever to get our hands on the final version, and not just for the stellar performance from the Ghostbusters booth babes.</p> <p>The Comic-Con demo takes place in the New York public library, the location featured at the beginning of the first Ghostbusters film. As the four Ghostbusters enter the library &mdash; Winston Zeddemore, Egon Spengler, Ray Stantz and you, the new recruit &mdash; the cheers of New Yorkers can be heard in the distance.</p> <p>The 'Busters are tasked with taking out a few unwelcome guests holed up in the library, one being the librarian ghost seen in the first film. The demo introduces the player to the PKE meter, which senses ectoplasmic activity and scans spirits and ectoplasmic residue a la the visor in Metroid Prime.</p> <p>Used in conjunction with the "paragoggles", you'll be able to hunt down evidence and find traces of ghosts. Hitting the Y button the Xbox 360 controller brought up the EPK meter and switched to first-person paragoggle mode.</p> <p>After tracing one of the specters into the basement, we came across one of the game's mini-boss fights. As we entered a huge room in the library and met up with the other three Ghostbusters, a giant book golem, essentially a swirling mass of books with a reading lamp for a head, attacked.</p> <p>While it wasn't clear what we had to do to defeat the thing after scanning it, Stantz just encourage us to cooperate and saturate the thing with proton pack beams.</p> <p>Your proton pack has a very film accurate feel to it. It feels wildly out of control (in a good way) and has a few alternate modes of fire. You can do a "slam" move with the left trigger to drain a ghost of its energy, essentially firing a burst of extra proton pack power. The backpack can also overheat when used for long stretches, so you'll have to vent it if you don't want an interrupted proton stream.</p> <p>After our book golem fight &mdash; which took far, far longer than we thought it would &mdash; we headed further into the depths of library, the location of the librarian ghost. Walking through the aisles of the library archives, we were attacked by flying books, moving book shelves and a occasionally, a ghost known as the Collector.</p> <p>We met up with the Collector, who threw dozens of animated books and whatever library furniture was in the room at our character and Ray Stantz. This was our first attempt at using the containment unit, which the player can toss on the floor with the X button. Positioning the ghost by manipulating it with your proton beam is no easy task, even with an AI controlled Stantz helping us out.</p> <p>At one point, Stantz went down and we had to revive him with the A button, making our final push against the Collector a bit easier. After containing the flying specter with the beam, then slamming it against the walls and ceilings, we finally got the Collector into the containment unit, ending our demo.</p> <p>We were pleasantly surprised at how well the game captured the mood of the first film, no doubt helped by the inclusion of voices of Ernie Hudson, Dan Aykroyd and Harold Ramis. None of Bill Murray's dialogue was featured in the demo level, sadly, but what we did hear of the other actors sounded great.</p> <p><em>Ghostbusters: The Video Game</em> has attention to detail &mdash; and fan service &mdash; in spades. The EPK meter model looks spot on and the menu selection screen, the Ghostbusters firehouse HQ, is a nice touch.</p> <p>The game simply looks fantastic, with beautifully modeled characters and props. Our main complaint &mdash; a minor complaint &mdash; with the game's visuals were the overly glossy, over bloom-lighted graphics. Otherwise, the game looks brilliant.</p> <p>One thing we hope is addressed are the cues that direct a player what to do next and how to use their ghost bustin' tools. We actually restarted the demo because we felt like we'd missed some sort of critical direction from the NPCs. Turns out we just hadn't scanned a display case (one that we didn't even see during a few minutes of poking around). We also suspect that our book golem fight took much longer than necessary because we weren't really familiar with the alternate firing modes of the proton pack. Hopefully, this issue can simply be chalked up to the limited available play time.</p> <p>It may be Ghostbusters nostalgia taking over, but our brief taste of the game did feel like a return to form for the property. The whole experience captured the experience, or what we assume the experience, of being a part of the Ghostbuster team would be like. We're very, very excited to get our hands on the game again.</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=229d4eedf52197b79b9106024531cfdc" height="1" width="1"/>
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Ghostbusters: The Video Game Hands-On [Comic-con 08]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/ghostbusters_preview.jpg" class="postimg center" width="494" height="276" style="display:block;float:none;"/>One of the most unfortunate cancellations of Comic-Con 08 was the <em>Ghostbusters: The Video Game</em> panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn of the nixing of that particular panel, we took comfort in the limited, but very awesome, showfloor demo of <em>Ghostbusters: The Video Game</em>. Based on our limited playtime, we're more interested than ever to get our hands on the final version, and not just for the stellar performance from the Ghostbusters booth babes.</p> <p>The Comic-Con demo takes place in the New York public library, the location featured at the beginning of the first Ghostbusters film. As the four Ghostbusters enter the library &mdash; Winston Zeddemore, Egon Spengler, Ray Stantz and you, the new recruit &mdash; the cheers of New Yorkers can be heard in the distance.</p> <p>The 'Busters are tasked with taking out a few unwelcome guests holed up in the library, one being the librarian ghost seen in the first film. The demo introduces the player to the PKE meter, which senses ectoplasmic activity and scans spirits and ectoplasmic residue a la the visor in Metroid Prime.</p> <p>Used in conjunction with the "paragoggles", you'll be able to hunt down evidence and find traces of ghosts. Hitting the Y button the Xbox 360 controller brought up the EPK meter and switched to first-person paragoggle mode.</p> <p>After tracing one of the specters into the basement, we came across one of the game's mini-boss fights. As we entered a huge room in the library and met up with the other three Ghostbusters, a giant book golem, essentially a swirling mass of books with a reading lamp for a head, attacked.</p> <p>While it wasn't clear what we had to do to defeat the thing after scanning it, Stantz just encourage us to cooperate and saturate the thing with proton pack beams.</p> <p>Your proton pack has a very film accurate feel to it. It feels wildly out of control (in a good way) and has a few alternate modes of fire. You can do a "slam" move with the left trigger to drain a ghost of its energy, essentially firing a burst of extra proton pack power. The backpack can also overheat when used for long stretches, so you'll have to vent it if you don't want an interrupted proton stream.</p> <p>After our book golem fight &mdash; which took far, far longer than we thought it would &mdash; we headed further into the depths of library, the location of the librarian ghost. Walking through the aisles of the library archives, we were attacked by flying books, moving book shelves and a occasionally, a ghost known as the Collector.</p> <p>We met up with the Collector, who threw dozens of animated books and whatever library furniture was in the room at our character and Ray Stantz. This was our first attempt at using the containment unit, which the player can toss on the floor with the X button. Positioning the ghost by manipulating it with your proton beam is no easy task, even with an AI controlled Stantz helping us out.</p> <p>At one point, Stantz went down and we had to revive him with the A button, making our final push against the Collector a bit easier. After containing the flying specter with the beam, then slamming it against the walls and ceilings, we finally got the Collector into the containment unit, ending our demo.</p> <p>We were pleasantly surprised at how well the game captured the mood of the first film, no doubt helped by the inclusion of voices of Ernie Hudson, Dan Aykroyd and Harold Ramis. None of Bill Murray's dialogue was featured in the demo level, sadly, but what we did hear of the other actors sounded great.</p> <p><em>Ghostbusters: The Video Game</em> has attention to detail &mdash; and fan service &mdash; in spades. The EPK meter model looks spot on and the menu selection screen, the Ghostbusters firehouse HQ, is a nice touch.</p> <p>The game simply looks fantastic, with beautifully modeled characters and props. Our main complaint &mdash; a minor complaint &mdash; with the game's visuals were the overly glossy, over bloom-lighted graphics. Otherwise, the game looks brilliant.</p> <p>One thing we hope is addressed are the cues that direct a player what to do next and how to use their ghost bustin' tools. We actually restarted the demo because we felt like we'd missed some sort of critical direction from the NPCs. Turns out we just hadn't scanned a display case (one that we didn't even see during a few minutes of poking around). We also suspect that our book golem fight took much longer than necessary because we weren't really familiar with the alternate firing modes of the proton pack. Hopefully, this issue can simply be chalked up to the limited available play time.</p> <p>It may be Ghostbusters nostalgia taking over, but our brief taste of the game did feel like a return to form for the property. The whole experience captured the experience, or what we assume the experience, of being a part of the Ghostbuster team would be like. We're very, very excited to get our hands on the game again.</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=229d4eedf52197b79b9106024531cfdc" height="1" width="1"/>
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samedi 26 juillet 2008

We Welcome Our New Masters, The Brotherhood Of Steel [Fallout 3]

C'est un pic pris profondément dans les entrailles du QG de Bethesda.
Comme vous pouvez voir, c'il y a un lineup assez important de la
confrérie de l'acier. Tous brillants, tous imposant plutôt. Ainsi
c'est pour Comique-Escroquent, droit ? Ils sont de petites figures
mignonnes, ou statues de la meilleure qualité, ou bobbleheads
réaliste-modelés, oui ? Non. Ils sont, uh, plus grand. Imposer ainsi
pas plutôt, plutôt très imposant. La confrérie de l'acier viennent
[ Bethesda ]

Nous Faisons bon accueil À Nos Nouveaux Maîtres, La Confrérie De l'Acier [ Retombées radioactives 3

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/bros1.jpg" class="postimg center" style="display:block;"/>That's a pic taken deep in the bowels of Bethesda HQ. As you can see, that there is a fairly sizeable lineup of the Brotherhood of Steel. All of them shiny, all of them rather imposing. So this is for Comic-Con, right? They're cute little figures, or premium statues, or realistically-modelled bobbleheads, yes? <em>No</em>.</p> <p><img src="http://kotaku.com/assets/images/kotaku/2008/07/bros2.jpg" class="postimg center" style="display:block;"/> They're a little, uh, bigger. So not rather imposing, rather <em>very</em> imposing.</p> <p><a rel="nofollow" target="_blank" href="http://bethblog.com/index.php/2008/07/25/the-brotherhood-of-steel-are-coming/">The Brotherhood of Steel Are Coming</a> [Bethesda]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=3e6788325629fe79036261aca5a74da0" height="1" width="1"/>
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We Welcome Our New Masters, The Brotherhood Of Steel [Fallout 3]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/bros1.jpg" class="postimg center" style="display:block;"/>That's a pic taken deep in the bowels of Bethesda HQ. As you can see, that there is a fairly sizeable lineup of the Brotherhood of Steel. All of them shiny, all of them rather imposing. So this is for Comic-Con, right? They're cute little figures, or premium statues, or realistically-modelled bobbleheads, yes? <em>No</em>. They're a little, uh, bigger.</p> <p><img src="http://kotaku.com/assets/images/kotaku/2008/07/bros2.jpg" class="postimg center" style="display:block;"/> OK, not rather imposing, <em>very</em> imposing.</p> <p><a rel="nofollow" target="_blank" href="http://bethblog.com/index.php/2008/07/25/the-brotherhood-of-steel-are-coming/">The Brotherhood of Steel Are Coming</a> [Bethesda]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=3e6788325629fe79036261aca5a74da0" height="1" width="1"/>
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We Welcome Our New Masters, The Brotherhood Of Steel [Fallout 3]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/bros1.jpg" class="postimg center" style="display:block;"/>That's a pic taken deep in the bowels of Bethesda HQ. As you can see, that there is a fairly sizeable lineup of the Brotherhood of Steel. All of them shiny, all of them rather imposing. So this is for Comic-Con, right? They're cute little figures, or premium statues, or realistically-modelled bobbleheads, yes? <em>No</em>. They're a little, uh, bigger.</p> <p><img src="http://kotaku.com/assets/images/kotaku/2008/07/bros2.jpg" class="postimg center" style="display:block;"/> OK, not rather imposing, <em>very</em> imposing.</p> <p><a rel="nofollow" target="_blank" href="http://bethblog.com/index.php/2008/07/25/the-brotherhood-of-steel-are-coming/">The Brotherhood of Steel Are Coming</a> [Bethesda]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=3e6788325629fe79036261aca5a74da0" height="1" width="1"/>
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vendredi 25 juillet 2008

La Starlette Tera Patrick De Porn Joint La Rangée 2 [ La Rangée 2 De Saint De Saint

Armes ? Drogues ? Violence ? Que la rangée 2 de Saint n'a-t-elle pas
(que l'automobile grande de vol a déjà faite) ? Une starlette de
porn sur l'équipe de développement. Non, pas 'sur 'l'équipe de
développement. CVG signale que l'ingénieur Tera Patrick de
divertissement d'adulte de vétéran a apparemment joint l'équipe à
la volonté en tant que "producteur spécial". Ce qui exactement elle
produira les restes vers le haut dans le ciel actuellement, mais je
suppose il a quelque chose faire avec produire procedurally des ventes
à la sorte de personnes qui savent que les ses fonctionnent
intimement. Avoir vu mme. Patrick que l'exécution sa fonctionnent
accidentellement par l'intermédiaire de l'Internet dans le passé
long-éloigné il y a une semaine, je ne peut pas imaginer quoi encore
elle pourrait apporter à la table, autre que les jambes wobbly de
table. Tous seront indiqués bientôt, taquinent l'éditeur THQ du
jeu. En attendant, Tera sera à la cabine de la compagnie à à
l'Comique-Escroquer samedi pour poser pour des photographies et pour
donner à des goers de convention l'impression complètement fausse
qu'ils ont une chance dans l'enfer de la réunion avec elle. Porn
tiennent le premier rôle joint l'équipe de réalisateur de rangée de saints [
CVG ]

Mike Patton Talks Nathan Spencer, Portal, Left 4 Dead [Mike Patton]

Les la plupart ne connaîtront Mike Patton de la foi pas plus.
Beaucoup connaîtront également Mike Patton de Tomahawk, et
Fantomas, et l'autre substance, y compris ce PE fantastique il a fait
avec le plan d'évasion de Dillinger. Mais un bon nombre de vous des
types, bien, vous le connaîtront également comme un bourgeonnement
tiennent le premier rôle dans "faisant des voix le domaine pour jeux". Patton
prêté ses talents de tard aux jeux aiment l'obscurité, le portail,
à gauche 4 morts et le commando prochain de Bionic de Capcom, et dans
cette entrevue avec le club du poids du commerce de l'oignon,
entretiens par tonne au sujet du sort d'eux. Avez-vous su, par
exemple, Patton n'a-t-il pas vraiment fait les voix pour 4 portiques
et gauches morts ? Il a juste fait une session simple avec la valve,
et elles pouvaient employer ses bruits d'animal/monster/growly à
travers les deux jeux. Le lien au morceau entier est ci-dessous, qui
est la plupart du temps jeu-connexe mais avec une certaine substance
de musique là aussi bien, un bon lu pour des fervents de bruit de jeu
et des ventilateurs de Patton de même. Mike Patton [ Le Club de
Poids du commerce ] [ Pic ]

Gears of War Movie Closer To Getting Made [Hollywood]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/thomas_tull.jpg"/>The <i>Gears of War</i> movie has a co-financer and co-producer. Meaning? Meaning that we're closer to seeing it on the silverscreen. According to <i>Variety</i>, Legendary Pictures is co-financing the <i>Gears</i> movie with New Line. (Legendary recently financed <i>The Dark Knight</i> and are adapting <i>World of Warcraft</i>.) The head of Legendary, Thomas Tull (pictured), is apparently a big gamer, so that should hopefully ease concerns. Somewhat. <i>Live Free or Die Hard</i> director Len Wiseman is attached to helm the project. </p> <p><a rel="nofollow" target="_blank" href="http://weblogs.variety.com/the_cut_scene/2008/07/legendary-pictu.html">Legendary Pictures co-financing "Gears of War" movie"</a> [The Cut Scene]</p> <br style="clear:both;"/> <a rel="nofollow" target="_blank" href="http://www.pheedo.com/click.phdo?s=68b28c4ed9faa1f43bf56de21ee03d40"><img alt="" style="border:0;" border="0" src="http://www.pheedo.com/img.phdo?s=68b28c4ed9faa1f43bf56de21ee03d40"/></a> <img src="http://www.pheedo.com/feeds/tracker.php?i=68b28c4ed9faa1f43bf56de21ee03d40" style="display:none;" border="0" height="1" width="1" alt=""/>
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Ce Dieu est-il de confirmation de Brett Ratner de guerre ? [ rumeur

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/ratner_confirmation_web.jpg"/>Those early rumblings just might be true. Back in May, rumors swirled that filmmaker Brett Ratner was directing the <i>God of War</i> movie. In a MGM press release for the new <i>RoboCop</i> movie, there's this bit of info:</p> <blockquote><p> David Self’s credits include <i>13 Days</i> and <i>Road To Perdition</i>. He wrote <i>God of War</i> for Universal, to which Brett Ratner is attached to direct, and was a writer on Universal’s <i>Wolfman</i> currently in production. </p></blockquote> <p>That press release is obviously incorrect. It should read: "He wrote <i>God of War</i> for Universal, to which Brett Ratner is attached to direct and fuck up." </p> <p><a rel="nofollow" target="_blank" href="http://www.slashfilm.com/2008/07/24/brett-ratner-confirmed-to-direct-god-of-war/">Brett Ratner Confirmed?</a> [/Film] [<a rel="nofollow" target="_blank" href="http://nymag.com/images/2/daily/entertainment/07/08/02_ratner_lgl.jpg">Pic</a>]</p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=ce491638338bb4388e1862a89c974764" height="1" width="1"/>
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jeudi 24 juillet 2008

European PC Store update for July 24th

Classé dessous : Ne stockez rien trop spécial cette semaine. Un
autre titre de platine frappe le magasin sous forme de troupes de
Londres, mais autre que celui il y a rien de neuf qui est jouable.
Un autre bas de page d'Echochrome pourrait vous pousser au-dessus du
bord, si vous toujours ne l'avez pas saisi encore et le mouvement
exclusif d'exposition de musique du RPC continue de marcher lourdement
par l'Europe. Voici la liste : Troupes du plein épisode 2 de
mouvement de bas de page d'Echochrome du jeu de Londres
(&pound;14.99/&euro;19.99)"partie 2 (8 videos) de Munich"

Galerie : Troupes des this&nbsp;|&nbsp;Comments de
LondonPermalink&nbsp;|&nbsp;Email

Captain Rainbow Continues to Defy Belief [Captain Rainbow]

<p><iframe class="embeddedvideo" src="http://www.youtube.com/v/dn_yxPrML5Q&hl=en&fs=1" type="application/x-shockwave-flash" width="500" height="400" align="left" hspace="4" vspace="2"></iframe><br />In case you missed it, <a rel="nofollow" target="_blank" href="http://kotaku.com/5023209/first-look-at-captain-rainbow">Captain Rainbow is an upcoming Wii title</a>, the next game from Skip, the guys behind Chibi Robo. A few weeks back, we caught the game's first trailer, starring <em>Birdo</em>, and were all double-u-tee-eff. Now, though, it's been lovingly translated (<a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=d8PzU01nLvU">here, if you're interested</a>), along with the game's <em>second </em>trailer, which features another Nintendo star, Little Mac. Who's, uh, not so little anymore. Birdo's above, Little Mac after the jump, but a word of warning: you'll still be all double-u-tee-eff.</p> <p><iframe class="embeddedvideo" src="http://www.youtube.com/v/d8PzU01nLvU&hl=en&fs=1" type="application/x-shockwave-flash" width="500" height="400"></iframe></p> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=fdfd8aa051680a11e58dd7d12da77ff2" height="1" width="1"/>
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EA Announces Operation Mania [EA]

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/operation.jpg"/>The next title to come out of the <a rel="nofollow" target="_blank" href="http://kotaku.com/gaming/nerf-ea/ea-and-hasbro-go-casual-288138.php">partnership between Electronic Arts and Hasbro</a> is <i>Operation Mania<i>, a reworking of that surgery game we all used to play when we were kids &mdash; remember the poor patient with the light-up nose? </p> <p>The video game version seems to have added a bit more than just pulling out plastic organs from a precarious piece of human-shaped plastic machinery, though. You play as up-and-coming surgeon Dr. Humerus, who diagnoses patients with wacky illnesses at five different hospitals on his way to becoming an expert surgeon through microgames "reminiscent of the board game," but it's also got a story mode, upgradeable hospitals, and multiplayer.</p> <p>EA's launching it on its casual <a rel="nofollow" target="_blank" href="http://Pogo.com">Pogo</a> site in North America and Europe in August, and in a retail box in North America in September. Full details after the jump.</p> <p></i></i></p> <blockquote><p>EA Injects Zany Medical Mayhem With Operation Mania<br /> Wednesday July 23, 8:11 am ET<br /> Hasbro Family Favorite Goes Digital on Pogo.com and at Retail </p> <p>REDWOOD CITY, Calif.&mdash;(BUSINESS WIRE)&mdash;What do you do when you are the doctor and someone comes into your hospital with butterflies in their stomach, water on the knee, and a frog in the throat? Operate of course! From EA’s (Nasdaq:ERTS - News) casual games site Pogo.comTM comes OPERATIONTM Mania - a new twist on the classic OPERATION board game from Hasbro. Become an expert surgeon as you admit, diagnose and treat patients with the zaniest ailments in healthcare history. Play as Dr. Humerus who is an up and coming surgeon as he builds his reputation and is called in to save the day at five different hospitals in fun and wacky locations.<br /> Race against the clock to send a variety of patients including well-known and beloved Cavity Sam through a series of treatment stations. Perform surgery and become an expert surgeon by completing micro-games reminiscent of the board game. Be quick and effective with treatment before the patient’s nose starts flashing and time is up! OPERATION Mania will be available online at Pogo.com in North America and the U.K. in August and at retail in North America in September for $19.95.</p> <p>Key features of OPERATION Mania include:</p> <p>Hospital management: Diagnose and treat both standard and emergency patients, and run them through a gauntlet of medical procedures including admissions, x-ray and of course operations!<br /> Unique hospital settings: Advance through 35 levels and five hospitals in different regions on a wacky continent.<br /> Two game modes: Rise through the ranks in Story Mode or go for a challenge in Marathon Mode to care for patients as long as possible and experiment with endless upgrade combinations.<br /> Micro-games: Show surgical finesse by completing micro-games with a steady hand. The bite sized challenges are reminiscent of the board game that people have come to know and love.<br /> Upgrade the hospital: Spend money earned curing patients to buy upgrades for the hospital, including better equipment, faster service and additional staff.<br /> Multiplayer: Overcrowded waiting rooms can be alleviated by referring patients to friends and family online.<br /> Pogo General Manager Andrew Pedersen said, “We are delighted to bring Hasbro’s OPERATION to the digital medium for the first time ever. Our goal was to stay true to a game loved by so many while giving it its own unique heart beat. By blending the urgency of time management with fun OPERATION micro-games inspired by the board game, we’re giving people a new way to play and enjoy a timeless classic.”</p> <p>“OPERATION Mania challenges virtual doctors of all ages to scrub in and test their operating room skills,” said Mark Blecher, General Manager of Hasbro Digital Media and Gaming. “The Pogo.com team has done a fantastic job of taking the popular 40-year old brand and digitally bringing it to life by animating Cavity Sam, introducing new characters and settings, and creating more ways to play.”</p> <p>For more information and to experience some of the best online games on the Internet, visit www.pogo.com. For screenshots and assets, please visit info.ea.com.</p> </blockquote> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=bc896482313d3089b9b93fedcf330cd1" height="1" width="1"/>
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L'Ea Annonce La Manie D'Opération [ Ea

<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/operation.jpg"/>The next title to come out of the <a rel="nofollow" target="_blank" href="http://kotaku.com/gaming/nerf-ea/ea-and-hasbro-go-casual-288138.php">partnership between Electronic Arts and Hasbro</a> is <i>Operation Mania<i>, a reworking of that surgery game we all used to play when we were kids &mdash; remember the poor patient with the light-up nose? </p> <p>The video game version seems to have added a bit more than just pulling out plastic organs from a precarious piece of human-shaped plastic machinery, though. You play as up-and-coming surgeon Dr. Humerus, who diagnoses patients with wacky illnesses at five different hospitals on his way to becoming an expert surgeon through microgames "reminiscent of the board game," but it's also got a story mode, upgradeable hospitals, and multiplayer.</p> <p>EA's launching it on its casual <a rel="nofollow" target="_blank" href="http://Pogo.com">Pogo</a> site in North America and Europe in August, and in a retail box in North America in September. Full details after the jump.</p> <p></i></i></p> <blockquote><p>EA Injects Zany Medical Mayhem With Operation Mania<br /> Wednesday July 23, 8:11 am ET<br /> Hasbro Family Favorite Goes Digital on Pogo.com and at Retail </p> <p>REDWOOD CITY, Calif.&mdash;(BUSINESS WIRE)&mdash;What do you do when you are the doctor and someone comes into your hospital with butterflies in their stomach, water on the knee, and a frog in the throat? Operate of course! From EA’s (Nasdaq:ERTS - News) casual games site Pogo.comTM comes OPERATIONTM Mania - a new twist on the classic OPERATION board game from Hasbro. Become an expert surgeon as you admit, diagnose and treat patients with the zaniest ailments in healthcare history. Play as Dr. Humerus who is an up and coming surgeon as he builds his reputation and is called in to save the day at five different hospitals in fun and wacky locations.<br /> Race against the clock to send a variety of patients including well-known and beloved Cavity Sam through a series of treatment stations. Perform surgery and become an expert surgeon by completing micro-games reminiscent of the board game. Be quick and effective with treatment before the patient’s nose starts flashing and time is up! OPERATION Mania will be available online at Pogo.com in North America and the U.K. in August and at retail in North America in September for $19.95.</p> <p>Key features of OPERATION Mania include:</p> <p>Hospital management: Diagnose and treat both standard and emergency patients, and run them through a gauntlet of medical procedures including admissions, x-ray and of course operations!<br /> Unique hospital settings: Advance through 35 levels and five hospitals in different regions on a wacky continent.<br /> Two game modes: Rise through the ranks in Story Mode or go for a challenge in Marathon Mode to care for patients as long as possible and experiment with endless upgrade combinations.<br /> Micro-games: Show surgical finesse by completing micro-games with a steady hand. The bite sized challenges are reminiscent of the board game that people have come to know and love.<br /> Upgrade the hospital: Spend money earned curing patients to buy upgrades for the hospital, including better equipment, faster service and additional staff.<br /> Multiplayer: Overcrowded waiting rooms can be alleviated by referring patients to friends and family online.<br /> Pogo General Manager Andrew Pedersen said, “We are delighted to bring Hasbro’s OPERATION to the digital medium for the first time ever. Our goal was to stay true to a game loved by so many while giving it its own unique heart beat. By blending the urgency of time management with fun OPERATION micro-games inspired by the board game, we’re giving people a new way to play and enjoy a timeless classic.”</p> <p>“OPERATION Mania challenges virtual doctors of all ages to scrub in and test their operating room skills,” said Mark Blecher, General Manager of Hasbro Digital Media and Gaming. “The Pogo.com team has done a fantastic job of taking the popular 40-year old brand and digitally bringing it to life by animating Cavity Sam, introducing new characters and settings, and creating more ways to play.”</p> <p>For more information and to experience some of the best online games on the Internet, visit www.pogo.com. For screenshots and assets, please visit info.ea.com.</p> </blockquote> <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=bc896482313d3089b9b93fedcf330cd1" height="1" width="1"/>
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