jeudi 27 mars 2008

Deux Buts Pour Le Film Plein De Vitesse En métal (Deux ? !) [ Hollywood

<p><img src="http://kotaku.com/assets/resources/2008/03/ny_thumb_38.jpg" class="postimg center" width="494" height="329" style="display:block;float:none;display:block;float:none;"/>Hollywood producer <a rel="nofollow" target="_blank" href="http://www.lukeford.net/profiles/profiles/mike_deluca.htm">Michael De Luca</a> has produced lots of good movies. Take <i>Boogie Nights</i> or <i>Wag the Dog</i>, for example. He's also produced lots of <i>bad</i> movies, like <i>Little Nicky</i> or <i>Ghost Rider</i>. He latest project? Bringing <i>Metal Gear Solid</i> to the screen. No easy task! No doubt fans of the cinematic game franchise have high expectations. And with the way Hollywood bungles game adaptations, the pressure is on. So, how does De Luca feel about this whole <i>Metal Gear Solid</i> movie dealio?</p> <blockquote>...there's so much story in <i>Metal Gear</i> as opposed to other video games that I think it's going to be a challenge but it's an upscale problem to have some much thematic subtexts and story material to draw from so I think we have a leg up already in that it's such a rich universe and Kojima is like George Lucas in terms of creating this universe so what it says about war by proxy in this kind of future where war has been outsourced to private companies I think can be almost very topical and also kind of satirical in like a <i>Robocop</i> kind of way, so I think if we can get a script that honors the storyline of all 4 games, but that also has a cinematic aesthetic you know the kind of aesthetic Verhoeven brought to <i>Robocop</i> or the kind of aesthetic the Wachowski's brought to <i>The Matrix</i>. If there's a cinematic identity to the piece that exists on its own, it doesn't conflict with the DNA of the game, you know that's our goal is to pull off those 2 things. Not mess with the DNA of the game but provide a movie that is an adaptation but that has it's own cinematic identity so even if you don't play the game you know, you'll come out of that movie feeling like you did at the end of <i>The Matrix</i> or the end of <i>Robocop</i>. That's our goal anyway.</blockquote>
Allow us to add a third goal for De Luca and coompany: DON'T MAKE IT SUCK. <a rel="nofollow" target="_blank" href="http://www.collider.com/entertainment/interviews/article.asp/aid/7418/tcid/1">De Luca Interview</a> [Collider Thanks, Steve!] [<a rel="nofollow" target="_blank" href="http://www.feteaccompli.net/fete1.html">Pic</a>] <br style="clear:both;"/> <img alt="" style="border:0;height:1px;width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=d72bc8aa74cc625fc2586fdf8142d7ec" height="1" width="1"/>
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